Sunday, August 29, 2010

Compare and Contrast Dota (Computer Addiction) and the Games earli





The games now in our generation is more advance than before, 
now you can play more games by using internet than before. 
If you play games in Internet you can chat with other people who are in 
online games.


The games earlier is not like the games now in our
generation.
The games before is so fun to play but its not like the game now in our 
generation because the game before can't communicate/ play 
with other people.
The difference of the games earlier for now is you can play any where
and you can't waste money for it.

Sunday, August 15, 2010

DOTA (computer addiction)




Causes:
          The reason why the people keep on playing this game is because they spend much time in computer gaming.
         
 The people involved in playing this game is the people who doesn't have to do which is playing Internet Games all the time they want.







Effects:

Computer games are indisputably popular among teenagers. Because of their widespread use, many studies provide data on the short- and long-term effects of regularly playing computer games. Some studies conclude there is a link between playing violent video games and tendencies towards violent behavior. Increasingly, the social element to playing computer games affects how teenagers interact with peers. Playing computer games has also been shown to improve problem-solving skills and increase adeptness at using technology overall. But an addictive aspect to many games suggests that playing in moderation is critical.






Computer Games and Violence






  • Many studies analyze the effect of violent computer games on teens. For example, a study by the Indiana University School of Medicine produced brain-scan data showing that exposure to violent computer games and other media affects the area of the brain responsible for decision-making and behavior control. Violent computer games may exacerbate tendencies towards violent behavior in some teens, while others are unaffected. Experts and game manufacturers agree that violent games need to be monitored for age appropriateness and should be played in moderation.




  • Computer Games and Social Life






  • For many teens, playing computer games is a major component of their overall social experience. A Pew Research study showed that more than half of teens play computer games in multiple ways, with 42 percent reporting that they played with other people in the same room more than half the time. The Internet also allows multiple players to be involved in the same game from remote locations. These games allow players to support one another within the game, and players often make connections outside of the gaming environment. However, these relationships can also have negative effects. The Pew Research study showed teens sometimes experienced hateful, racist and sexist behavior when playing online games.



  • Computer Skill and Dexterity






  • There is evidence that playing computer games helps with eye-hand coordination. Teens who play computer games must learn to use hand controls and steer their way through complex game environments. Also, computer games often initiate exposure to various types of technology that have applications in other areas of life and work.







  • Computer Game Addiction






  • Research shows that computer games can become addictive, which few teens would find surprising. The complex nature and advanced graphics of many computer games make them compelling entertainment. Both gaming experts and parenting support groups agree that for teenagers, computer games should be played in moderation.



  • Good Parenting Prevention
            Good parenting goes a long way toward preventing addiction to online gaming. Make sure you
    know what games are installed on the computer your child uses.
             Check browser history logs to see where they've been on the Internet. Engage your children in regular conversation about their lives.
              Have dinner together everyday. If they spend more than an hour a day in front of the computer give them a certain of time to use the computer.